![]() But as we talk about very first char it should be a sorc.Īfter you got your sorc in hell, you can easily rush your other char. I do not say, that you shouldn't play anything else but sorc, you can always multibox, and level your other char at the same time. We got maphack here, so we need to take full advantage of it, and make the best out of sorc. ![]() ![]() The best option as your first character should be a SORCERESS, let me explain:Įven though you love playing hammerdin or java, you should create sorc first because of her ability to teleport. With a higher difficulty like my suggestion, where group play it is a must, I think Ploot only acts as encouragement for MP).I don't want to write a lot of pointless words on what you could choose, either hammerdin or bone necro as first char. (I have never had an issue with the current loot system, but I feel it is currently a large reason that there is no end-game group play. Give all monsters past P3 1-3 super unique modifies like fast, teleport, fire enchanted, etc.Īdd a Ploot/classic option at game creation to help incentivize group play for high difficulty. I believe the current P8 settings are +450% monster HP and 43.75% damage Maybe the new settings on P8 are +2000% monster HP and 85% damage? Once the game is created, the difficulty will not change based on the amount of players.įurther increase the difficulty of each setting so that solo farming anything past P3 is extremely inefficient or not possible (P1 remains the same difficulty) while keeping nodrop the same in P1-3 and slightly increases it on P4-8. Additionally, I don’t think Blizzard is going to develop new end-game content so changes to P8 could give us what I think is needed with little work needed on the development side.Īdd a difficulty slider on the game creation screen that allows you to choose 1-8 difficulty. I know there are many topics on this subject but I think with some changes, P8 could add a lot of value to MP.
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